Showing posts with label Tournament. Show all posts
Showing posts with label Tournament. Show all posts

Saturday, 17 August 2013

Photos from golden throne





Some Gorgeous armies on Display!! 

Battle in full flow, I loved the colouring on the drop pods / marines

Not often that you see 3 GD slannesh and beautifully painted.
This was my pick before the tourney started for winner... it got tabled by Liz's Demons I was surprised!!
A nice tyranid conversion for an objective I presumed
Really nice conversions in the army overall and avery nice uniform colour scheme
You've seen these already but this gets you a look at the whole army board.
Liz's "Crab Weaver"
Liz's merman-ettes
Iron hands ho . Really nice display and iconography
Adam's work in progress eldar display board... I may have to copy this idea!!

Check out the saim hann dragons on each of the fliers Nice!!

Another conversion of Liz's - Ariel the herald of tzeentch!
Really nic colour scheme for Eldar I love the mottled grey look

Adam V Paul in semi final check out the Eldar Aegis

Game 4 Golden Throne - It's a knockout!


I am trying to remember every army that made it through to the knockout stages I think it was

SpaceMarines/Spacewolves  Reece
6 ravager DE Frankie
Fateweaver Demons Liz
Eldar with tau allies Adam
Suit heavy Tau  Paul
Chaos Mike

I'm missing one so apologies to that player but I think it was another Tau player with a beautiful green army.


I was looking forward to the mission as it was the scouring with DOW which my army is great at and was also hoping to finally play something that didn't have loads of AP3 or ignore cover or both.

So bad news in the draw on both fronts!!
The mission was changed for a long table edge 3 objectives mission (can't remember exactly why) . My list does not like long table edge missions so I was pretty disappointed by this especially as the game the previous day while very tactical was very much a stand off at range.
and I draw Tau again Boo. But Paul was another absoloute gentleman to play... so how did the game go? Read on....

Army
1 Ion riptide Intercept
3 Tetras
3* 8 firewarriors
2* 10 Kroot + hound
Commander helpful in a 3 man crisis bodyguard+ drones
Shadowsun with 2 man plasma unit
2 plasma unit
2 plasma unit
2*2 broadsides with 4 missile drones Intercept
Skyray

So tons of range, good outflankers / deepstrikers a very solid list ... gonna be tough!

Setup
firstly I am an idiot and forget that this is short table edge setup D'oh
I win the role for objectives and put one in an LOS building on the far right side   A
Paul puts his diagonally opposite in a building (near left side) B
I put my last one on the near right side behind a big high hill C

Powers: Pauls warlord gets no scatter deepstrike (great for this mission), my warlord gets nothing good again (redeploy)...he needs to get with the programme and roll well for once! Unfortunately my Spiritseer also flubs again enervate and conceal - both pretty useless against tau.

I win the turn to go first the baron saving me once again.
I take the near end of the table and my view is something like the image below red squares show where the objectives were.





I set up my Wraithguard and Wraithseer behind terrain out of range of  pretty much all guns. Statement being this objective is MINE :)
The warriors take the top level of the building with objective B and the Wraithknight backs them up.
The Hornets and walkers outflank and the spiders deepstrike.

Paul sets up all his broadsides out of LOS with some firewarrior buddies, the riptide and Skyray hangout around the LOS terrain as well.

Turn 1
First turn I shuffle around but nothing much. Paul steps his Riptide forward a little and boosts his tetras down the right flank. End of turn. ooh exciting

Turn 2
All of my reserves show up (this is bad this early) . My bikes all hide / stay back on my baseline the hornets, warwalkers outflank to shoot at the Tetras. The Warpspiders however have an awful time finding anywhere that is even moderately useful and moderately safe. In the end I have to deepstrike them in high risk locations . Fortunately for me the Broadsides SMS's only kill a handful and the riptides large blast scattered off. Whew.

It took the combined fire of the Warpspiders / Warwalkers and Hornets to kill the 3 tetras. Awful rolling but got there in the end (48 S6 Bs4 shots) So first blood for me. The other warp spiders scattered a bit too far and had a few pot shots at the side armour of the Skyray 1 pen, rolled a 1 damn would have been nice to destroy those missiles oh well! They do manage to jump away but only 2 make it behind a hill for safety

As expected Tau guns are pointed at the only unit in the Tau half of the table and blast all but the 2 hidey warpspiders away. A small squad of firewarriors comes on the board edge to try and kill the warpspiders but they have a charmed life.
Down my end of the table the Tau's reserve rolls are poor but the 2 kroot units and the 2 man crisis suit team turn up (shadowsun & the commander stay off) I'm not sure if that is good for me or not. Pauls kroot come on the left flank between the warriors, spiders , warwalkers and hornets.
The first kroot squad fluff killing warp spiders - revenge will be sweet! The plasma crisis do 4 pens on the warwalker squad killing 2 of them). the second kroot squad crowd around the crisis squad to prevent the charge of an angry nearby wraithknight.

Turn 3
With no reserves and little movement I am all of a sudden I am faced with a wall of kroot. The remaining war walker, kills a bunch of the first squad who break and run, this opens up the charge lane for the Wraithknight who looks pissed that his little buddies got blasted he subsequently flings them around like the little suits they are one of them does get off a double 6 to put a wound on him though git! The warpspiders showed the second squad how dakka works, then charged the remnants of both squads and wiped them out. This was actually a bit of a tough call as I was in charge range of both broadsides and I could have taken both of them out with some luck as they were very strung out. The kroot were scoring though so I went for them, but I regreted not taking the chance.  The warpspiders in the top corner also charge the little firewarrior squad (I forgot to shoot them) 1 dies from overwatch and the other falls over to a single wound.

The broadsides start to make the long walk into range of targets.
The skyray takes a few shots at the Wraithknight and does nothing. The crisis team drop in and shadowsun and her crisis team do the same... Shadowsun and crisis manage to kill both hornets and the warwalker (ouch). The commander and his squad do one better and kill the Wraithknight. Which he was anticipating and I certainly wasn't 12 shots needing 6's to wound, he did have monster hunter but he hit with everything and rolled 5 6's on his first batch of shooting. Damn it I had great plans for him!! The warpspiders are reduced to just a few models too by broadside fire.

Turn 4
As my left flank starts to collapse I start the wraithseer over to that side (should have done it last turn) with FNP up. My remaining warriors, and 2 bike squads prepare for the charge.. tau are crap in combat right??

I have no ranged shooting now aside from the wraithseer who puts his D cannon on the commanders head, it scatters away hugely though.

In the charge I lose 2 of 4 warriors in Overwatch. The bikes have chosen their angles well and can't really be overwatched with more than a handful of shots and they all make it into combat . The bikes /warriors who charge shadowsun do almost nothing. The Warriors are picked on and die but the bikes holdfast. In the other combat The bikes have chosen a great charge angle a crisis suit dies . I pass my saves.... the commander passes his leadership test on an 8.... oh that would have been awesome oh well.  He hits and runs out of combat.
The last unit of crisis suits lands in front of the wraithguard realising there really is nothing else for them to do.

The Tau commanders unit takes down the bikes and the last of the warpspiders with some help from the broadsides. The other broadside unit fires at the wraithseer  with snapshots does 2 wounds, I fail both and then fail both 4+ FNP. Colour me unimpressed with my dice!
In the combat shadowsun and the bikes fluff at each either with no wounds (hold fast my friends the wraithseer is coming!!

At the end of this turn Paul has one objective safely, I have one objective safely and neither of us have a chance of getting the last one unless my bike squad gets saved by the wraithseer. I have first blood, he has linebreaker and I have no chance of getting line breaker. So I think that makes for a tight game. The

Turn 5
My Wraithseer realises that the commander is closer than shadowsun and much more likely to make the charge as its 8 inches open versus 9 inches through cover . I dither a bit about whether to give him fleet or FNP(it would have been a no brainer if he had 4 wounds!!) I go with the latter. First though the DCannon gets another go , and scatters 6 inches (at least it kills a drone). I then face overwatch from the unit (1 crisis, commander and 3 drones. He does 2 wounds with the plasma (double double 6 -GRR) I then fail both of my 5 up invulns and fail both my FNP. Wow Epic fail. He had such a great chance of getting me warlord there via challenge or via killing everything else. I am disappoint.
The Wraithguard put a full volley of 10 wraithcannon into the 2 man crisis team (in cover) and kill...1.
WTF??? seriously annoying.  So I charge them, kill them and consolidate back to the objective.

Shadowsun and the bikes hold out for another turn of combat.

The Tau are now faced with the daunting task of closing in on the wraithguard unit. The commander, riptide (who has been very quiet in this game without markerlights) and broadsides start heading for them. Fire from the whole lot kills one Wraithguard. Shadowsun and the bikes beat on each other again ineffectually.

Its 1 objective each and 1 BP each so a Draw (not supposed to happen in a knockout!!)  roll for the game to go on and it does.

Turn 6
with nothing to lose I try a long shot... the baron leaves the wraithguard and gets himself in easy charge range of a strung out broadside unit. if I can hit and run or win combat it leaves me with a chance of linebreaker or even contesting his primary objective. Unfortunately he fails his 2+ rerollable shadowfield save at the second attempt from 4 overwatch hits. Boo bad Baron. The wraithguard kill the nearby riptide easily this time.

The rest of the tau army close in. My saving even with fortune up is pretty abysmal and I lose about 5 wraithguard and the spiritseer.
The Bikes and shadowsun combat finally breaks with my bikes getting run down and destroyed.

End of turn 6 and it's still a draw (even if I am getting pummeled) those who play me often know I have won games with 3 models on the table!! We roll the dice and the game ends.

Hmm a conundrum.

Someone needs to win but there are no rules for same. Now I know I am not going to be able to play the last round anyway (were I to win the next game) so I said to Paul that should it come down to a decision between the two of us that I'll let him go on. I'll say here again that he was an absolute pleasure to play, one of those games where we both know exactly what the other is doing so reminded each other of the odd thing the other person was forgetting.
So we go to the head ref Rob.

Rob makes the call to play another turn, apologizing profusely but it's really ok with me, he has to do something.

Turn 7
Last roll of the dice.
My last jetbike unit turboboosts once again around the objective. Nothing can really threaten it without alot of luck (big jetpack moves) and they are well hidden. Assuming I can slow down shadowsun and the commander.

Up steps Bel Ananth and his few remaining Wraithguard. The Wraithguard go to shoot and charge the commanders unit and Bel Ananth turns on his magic flamer and follows up with the charge.

The wraithguard hit and fail to wound. They then fail their 4" charge woo hoo.
Bel Ananth takes out his AP2 flamer and bathes shadowsun and co in corruscating flames and fail to wound (wounding on 3's).  He then charges gets hit by one plasma cannon and fails his 4+ reroll. even more awesome. I really don't know what I did to deserve this!!

So that gives Paul warlord and the win.

To wind it up shadowsun shoots at the bikes does a few hits, one fails the 3+ save. And knowing the battle is lost the unit breaks and runs off the board leaving the objective behind.

So at the end of tense game where the Tau hammer certainly met the wraithguard anvil I end up being wiped out with the last roll of the dice. Paul progresses to the next round. Where he faces Adams Eldar and Tau combo.

Rob comes down to me after the game and apologises again and gives me a few extra mini prizes like cutout (DE, Tau, Space marines, Chaos, Dark angels) objectives, an oval eldar microart base and  a 20 euro microart voucher. Which was very gentlemanly of him. I just missed out on a titan (2,3,4 place prize was a dreamforge titan) but that was a nice consolation prize.

For the obectives I gave the marines one to Jacek (game 2) and the Tau one to Paul (game 4). Alan from DGG got the DA objective and Peter the conquering ETC general gets the chaos one. Happy homes for all :)

So with that I got out the tissue paper and wrapped up my models. I spent a good while watching the semi finals and wandering the floors for photos.
Reece (marines / Space wolves) v Frankie (DE - 6 ravagers)  turned out to be very one sided. Reece played well but Frankie's dice were abysmal.

Paul (Tau) v Adam (Eldar Tau) looked to be a very balanced game and I watched alot of it before having to head for my flight. Adam took the game in the end but man did it look touch and go. The matchup with Adam would have been better for me as he had little to deal with the T8 monsters/ wraithguard so was a little bit disappointed I didn't get the shot !! But I have to say I was pretty happy with my I guess 5th to 8th place finish (given I drew technically I guess that gives me 5th :P )


Anyway next and final post on the tourney will just be a set of photos of some of the beautiful armies and display boards.

Ciao for now!













Sunday, 28 July 2013

Golden throne GT: a test run


I am currently visiting the bay area in california and as I am here next weekend two I decided I would sign up for the Golden Throne tournament. So I brought my toys with me transatlantic once again (I don't know if there is many armies out there with more airmiles than mine).  I dropped up to my good friends at Frontline gaming to see if I could get a game in with anyone who was about.

So first a few things about the tournament. It is 2000 points double force org and allows forgeworld 40k approved. So writing a list is a litle convoluted as you just have sooooo many options to choose from.
I am also expecting some horrendous cheese at this but given I will unlikely be able to play through all 7 games (I have to hop on a flight to San Diego on Sunday evening) it doesn't really matter to me.

I'll bring a good list and just hope to have some fun.

So after rocking up to frontline gaming Frankie said he would fancy a game himself.

Being a proud cheesemonger of chaos he decided to bring just about my worst match up and most peoples worst nightmares.... 6  helldrakes in one list!! supported by 4 cultists, Abbaddon (warlord) 3 oblits and a chaos lord on a bike (for abaddon slingshot) and a comms relay.

My list is
Bel Ananth (mymeara farseer who is expensive but comes with fortune as a default)
Wraithseer with D-cannon (forgeworld also)
Spiritseer
9 Wraithguard
3* 3 bike squads
3 warwalkers (scatterlaser / starcannon mix)
2 Hornets with shurikens)
Wraithknight
2* 8 warpspiders
Baron sathonyx
10 DE warriors with splinter cannon
Ravager with disintegrators

so a list that can generally deal with either ignore cover or mass ap 3... however both together is not cool. baleflamers and vector strikes are not my friend!! It is also quite a mixed bag of units but heh that means lots of tools.


Pregame:
I win sides and first turn and it is not night fight.
Spiritseer powers are a bit lame so switch to conceal  and keep enervate (-1S)
My warlord trait was deepstrike in 6 is no scatter ... don't remember Frankies but is abaddons standard one.
Mision is 3 objectives Vanguard strike.
I set up my wraithguard unit and IC's in the middle - wraithseer and wraithknight on left flank, ravager in building in the corner and warriors in a 3 layered building. - spread out my little friends!

frankie sets up with 1 unit of cultists and the oblits/ abaddon / bike lord in the center.

First turn
Ravager, wraithknight and wraithseer target abaddon and co. Good saving from Frankie means only 1 oblit dies (to the D-cannon), 1 wound to abaddon. Hmm not so good.
I also move up in the center. Putting abaddon in charge range at about 16 inches (he has the bike lord so this isn't far) I am hoping that he either fails the charge or I challenge out either the lord / abaddon and lose a few wraithguard but then slingshot onto the comms relay.

Frankie does indeed charge with Abaddon and co.
I put another wound on an obliterator on the way in and frankie rolls just 4" which is just enough to both keep him in and enough to keep my spiritseer out of combat BOOOO. So the baron has to accept the challenge of the lord (putting 1 wound on him) and abaddon gets to go all smashy on the wraithguard killing 5  and the spiritseer (first blood) eek!.
On the plus side the tactic isn't a complete fail as I hit and run to beside the comms relay as planned and abaddon and co. are in the open in front of my army.

Turn 2
reserves 1 warpsider comes in (the other came in too but had a mishap back to reserves), The hornets and 2 bike squads.

Warpspider 1 deepstrikes in beside bel ananth and they open up on abaddon... killing 1 wounded oblit, the hornets add their fire and do 1 wound to the other oblit. The wraithcannon hits and wounds abaddon but he makes his invuln, the Dcannon scatters off .
The dissie ravager then steps up.. does 8 hits and then rolls....1 wound...  BAH!
At least abaddon has the good grace to take that 1 wound to the face. So after all that shooting I did 3 wounds - nice work guys! I'm sure Abaddon is bemused by the woefully arranged fire power!

Bel ananth, the baron and the remaining 4 wraithguard charge the cultists killing them... so at least no rerolls for the 6 helldrakes.

In the chaos turn 4 helldrakes turn up and 2 cultist units (who head for the comms relay area). 3 of the drakes vector strike the wraithguard killing the troops but the 2 characters survive. 13 wounds rolled up so good saving by the baron / bel ananth. Frankies vector strikes were hot the entire game as well.
The helldrakes then flame the warpspiders 3 times killing them all ( 1 uses demon forge and takes a wound) and the final flamer is put on bel ananth and the baron doing 2 wounds.  Unfortunately the baron fails his rerollable 2+ but heh he made about 10 saves this turn so not terrible.

Abaddon and his bike lord buddy decide they can take on the wraithseer who flames them on the way in putting another wound on the lord. The wraithseer challenges out abaddon and proceeds to cleave him in two with his wraithspear.  Warlord earned. The lord on a bike stays in combat but looks very nervous...

Turn 3.
Warpspiders 2 show up and deep strike in beside bel ananth who joins them. They do 1 hull point to the nearest helldrake in the rear. The last bike squad and the warwalkers also show up. The warwalkers do a few hits but no hull points and the hornets fail to hit at all.
In other shooting the wraithknight penetrates a helldrake but rolls a 1 for a stun (at least he failed his ignore stun roll)
The ravager hides behind a building as he has no targets.
In combat the wraithseer rips the chaos lord in half easily and moves off towards the comms relay.

Chaos turn - the 2 remaining helldrakes and last cultist unit turn up and vector / flame warpspider 2 to death.
The stunned heldrake vector strikes the warriors and kills 3. The remaining heldrakes each head for a bike squad. all 3 demon forge and kill all 9 bikes... uh oh looking light on troops now.
Bel ananth is still alive after all the warpspiders get killed around him.. charmed life! he then gets charged by the cultists and in the ensuing challenge nothing happens. Fortunately Bel Ananth is surrounded so the other 2 units can't charge him as well.


Turn 4.
The wraithknight and wraithseer head for the cultists  (getting behind the helldrakes) . the Ravager gets rear arc on another helldrake as do the Hornets. Both Hornets, the 3 warwalkers and the ravager put 1 hull point on the heldrakes between them. The wraithknight also gets another pen. but once again rolls a 1.
The Wraithseer carries on down the middle and kills a few cultists with his d cannon. Bel ananth and the cultists slug it out again this time bel ananth kills him so an open space allows for another charge.
The wraithseer also makes a charge and kills a unit of culitsts.

Chaos turn 4.

The warriors get vector striked into oblivion - I am now officially troopless.
The  warwalkers  are also killed off as 4 of the helldrakes leave the table.
A second squad charges bel ananth but he challenges again killing that champion.


Turn 5
Wraithseer kills off another cultist squad and  Bel Ananth survives another round of combat with the last remaining unit of cultists. The

2 remaining heldrakes leave the table and all 4 returning ones vector strike and flame the wraithknight... they do just 5 wounds so he stays alive. Chaos only have 6 troop models left at this point and all of them are in combat away from objectives.


The turn ends and the dice roll throws up a 1!!

The eldar actually manage to claim a victory as I have Warlord and linebreaker versus first blood for Frankie.

Good fun game against a fun player in the end but I really have no great desire to play 6 heldrakes again next weekend!